Sunday, July 6, 2008
A Soft Glow
The scout travels cross county to the"Lucky Monkey". When he arrives he finds it burned to the ground. Evidence of large two groups of bodies are also found. From the position of the bones it is determined the bodies, mostly human, died before they were burned in the Inn. He can also tell that one group was cared for, placed carefully as if part of a religious ritual.
All around the site he finds evidence that 5-8 humanoids circled the building, most likely searching the area and starting the fire. He also finds the trail of multiple horses, a canine, and the cart drawn by a couple of humanoids leaving the site and heading towards Cauldron. He gives instructions to a bird and lets loose towards Cauldron and follows the group.
The scout has no trouble catching up to the Troupe as it travels towards Cauldron - since the Troupe stays to the winding road and he does not. He spends an hour keeping with the Troupe as they travel. He has no trouble keeping hidden. But he decides to get back to Cauldron and report on what he has seen.
When the Troupe arrive in Cauldron they seem to not notice how easy it was for them to enter through the gate with the body of a dead cleric in their wagon. The guards, informed that there were coming, let them pass without the usual questioning and search. After the Troupe passes through the gate a small band of guards follows them at a safe distance - relieved when the Troupe immediately goes to the Church of St. Cuthbert, one of the two places they were told the Troupe was allowed to go without confrontation.
Word of the Troupe's recent adventure travels quickly around town. A beloved Cleric is dead, the Troupe failed in saving him. But they did manage to save and befriend a Drow half-breed. The Lucky Monkey is destroyed, burned to the ground by the Troupe. And the Wands are nowhere to be found.
A couple days later Terseon Skellerang receives a report that the Troupe has climbed out of the City over the wall to the north-east. He has told his guard to give the Troupe any assistance they can, to stay out of their way, and report on their actions. Guards on the wall report that the Troupe had a crude map and were headed towards a lava tube 200 feet below the city's wall.
Terseon Skellerang can only wonder how many deaths and what destruction will take place in the next few hours. He triples the guard on the north-east wall and prays.
Sunday, June 15, 2008
Chapter Two
Goblins are entering the city and doing all sorts of evil deeds. The Town guard has asked the Knowlern Troupe to look into the problem.
After the Troupe stopped the recent rash of kidnappings and returned the children safely to the Orphanage they again encountered Jade, the assassin of the Last Laugh. This time she approached the group in disguise – that of an old lady. Her disguise was notice and the party by sheer luck managed to capture Jade and take her into custody. Unfortunately for the Troupe, many of the onlookers did not see through the disguise and claim to have just seen the Troupe attack an old lady and drag her away.
Those in the know report that the Troupe did capture Jade, who later escaped custody, and they learned that Goblins were entering the city through a local bathhouse from her. The Troupe entered the bathhouse, causing considerable damage to the premises. Some kind of rat creatures were involved in the encounter and the town guard where called in to keep people out while the Troupe explored a series of caverns they found beneath the shop.
In yet another ancient complex that has been forgotten below the city, this one of Dwarven construction, the Troupe defeated a band of Goblins and their Half-Ogre Vampire leader. But they learned that Half-Orcs have also been entering the city through the Bathhouse. The goblins were allowing some group of “visitors” to send Half-Orcs through their lair and enter the city through the Bathhouse. What the Half-Orcs are going to do in the city is not know – neither is who was behind their coming to the city in the first place.
The Troupe returned to the surface just in time for the start of the Flood Festival.
The adventure party known as the Stormblades tried to pick a fight with the Troupe but failed. The two Bards did have a musical duel that was won by the Bard representing the Stormblades. A fight almost did occur when a Eagle suddenly appeared and pooped on a member of the Stormblades. But calmer heads prevailed and the two groups went their separate ways.
Most of the Troupe made a name for themselves at the Festival skill booths or street performances. And then once again they were called to the Church of St. Cuthbert. A cleric of the church is in trouble and the Troupe are sent to a place called the Lucky Monkey to save him.
Arriving at the Lucky Monkey they find the headless body of the Cleric in the basement…
Sunday, March 16, 2008
Session Six and Seven
Rumors are a tricky thing and you never know what to believe sometimes. But evidence suggests that this group discovered that Keygan the Locksmith, for fear of his RAT pet being killed, made master keys to the locks of the city of Cauldron. And that Keygan allowed his shop to be used as an entry point for creatures from the Underdark who carried out the kidnappings. Keygan has been forced to flee Cauldron and the Town Guard has taken over his shop till the City can decide what to do with it.
In some kind of Fortress located below Keygan’s shop this new group of adventurers, called the “Knowlern Troupe”, faced a group of slave traders – defeated them – and rescued some of our citizens.
This all took place after they had already proven themselves by rescuing a Priest who was being assaulted by members of the Last Laugh. The Troupe was then hired by the Church of St. Cuthbert to look for the children. Recently because of a recommendation made by the church the Town has hired the group to look into the recent troubles the city has had with Goblins.
Reports have not been confirmed but the group may also have been involved in the attack of one of our citizens. And that the Troupe themselves are said to have been responsible for the graffiti that until now was blamed on the Goblins. Witnesses report that the group was painting messages on warehouses for the Goblins. That while they were writing on the walls a citizen tried to speak with them about the Goblin problem. It seems the Troupe attacked the citizen, tied her up, and dragged her to the Church of St. Cuthbert.
Long have people been concerned that the followers of St. Cuthbert tend to take justice into their own hands. The Church claims that the citizen that was taken into custody is a member of the Last Laugh, had admitted to several crimes, and that they have turned her over to the town guard.
The citizen, who’s name is being withheld to protect her, said that she was just trying to inform the Troupe, an organization she had heard was looking into the Goblins troubles, that she knew the Goblins were somehow using Orak’s Bathhouse as a base of operation. But instead was attacked – she says because she caught them painting some graffiti – that a Bard and another spellcaster in the group put her under the influence of magic spells and abilities. That under this magic control she was forced to do things for members of the Troupe. Asked what the Troupe forced her to do she simply broke into tears and said she was not able to talk about it.
Word on the street is that a battle took place at the Bathhouse involving the Troupe but there are currently no details available and the doors to the Bathhouse are locked and that Orak does not answer when called. Town Guards are now stationed at the front door of the Bathhouse.
Another citizen of Cauldron has stepped forward and claims that a member of the Troupe sold him a Cloak that has caused him to fade away. And that to cure this curse that the troupe placed on him has cost him severely and is going to take legal action against the Troupe.
The most shocking rumor surrounding the Troupe comes from the children who claim that one of the groups members is a large round creature with eye stalks. From the description this “hidden” member may be a large “Beholder”.
The City is looking into the Troupe and the allegations but for now are focusing on the Troupes “good deeds” and claiming that any evil activities are hearsay and a attempt to undermine the good work the Troupe is doing.
Lady Knowlern over at the Cusp of Sunrise stills claims no connection with the Troupe that is using her good name.
Sunday, January 27, 2008
Session 5
For some reason the party starts throwing money at the chest. Slowly the total of gold gobbled up by the chest rises. The chest clearly likes getting the money. But how much longer will the party continue to throw their gold away.
Finally the total of gold reaches 200 pieces. Then the chest holds out the rat in a cage and gives it to the party. There is some talk of destroying the creature but the party decides to let it live.
The party returns to the surface to give Keygan back his rat. But they will not be on the surface long - there are still the missing children to find. And with this level explored their attention will turn back to the elevator room that will take them below the city of Jzadirune.
Sunday, December 9, 2007
Session 4
The elves, Teela and Saelis, found many secret doors and rooms that had not seen a visitor since the Gnomes abandoned the city 75 years ago. Classrooms, workshops, living quarters, even a nursery.
A creature with long tentacles attacked the party in a large room. It made Verrad stand still for the whole fight and at first seemed like the creature could be more then the party could handle. But then Leander cut off one of its tentacles and after that it had trouble making contact. Coincidence perhaps, but the party again was victorious.
The party even fought a machine that did damage when it cried out a strange sonic scream – just before Leander put it to rest.
After a warning from an illusion of a gnome…
"I am Emirystul, Librarian of Jzadirune. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the Vanishing began here, in these mystic halls, and here it will remain. Be carefull what you find, and mind whatever magic was wrought here."
The party would make sure they learned more about the “Vanishing”. Bluecrater Academy helped reveal the truth behind the superstition of “The Vanishing”. Members of the party will think twice before the use any magic item they find in Jzadirune. But they also know now that the curse can be removed from items and people. But the cure is not cheap.
Much of the eastern half of Jzadirune still needs to be investigated before the party returns to the elevator room and descends deeper with hopes of finding the children, and Starbrow of course.
Sunday, November 11, 2007
Session 3
“Krawg spend most of a whole day playing with new gnome pet. Then Krawg sleep and when sun rises Krawg and new friends go back down to gnome city. Not sure why called gnome city since so far no gnome there. Again we leave pet gnome friend Keygan behind with blonde man who speaks very little. When we get down close to giggling mask room we attacked. Dark monsters behind crates waiting for us. They almost kill evil friend Verroud.
Saylas say some funny words and touch Krawg. Good friend Leedander and Krawg charge and smash crates blocking hall and hiding nasty Dark Ones. Then we kill Dark Ones. Leedander fun to do stuff with. Krawg did get hurt but every short time he also feel get better… Ohh, feel better. Short time later Ahhh, feel better – think Saylas cast feel good spell on Krawg. Need to remember to let him do that again. Oouu, feel better.
Verroud went fight Dark One hiding behind crate where round door be before. Me think maybe evil friend Verroud has death wish, he always getting into trouble. Like in this fight he hear loud bang so Verroud stop listening for a long time. Then he get shot with bolt in leg. Then he play peek-a-boo with Dark One behind crate. But when they played they shoot bolts at each other, me like kind where just cover eyes. Me need to remember to do that with pet Keygan.
Not sure what other friends do. Me did hear Teala singing. She sing nice, make Krawg want feel good.
After peek-a-boo that Dark One run and hide – he must be very good hider cause we all look and not find. Krawg like to play hide and seek but not when Krawg not find anything like this. Krawg happy when we stop looking.
Krawg follow friends into big room with dancing lights Evil Verroud, Krawg not know why Verrand evil – but every one say he is. Evil Verroud and purdee Teala try to open some round smiley doors. Some they do others they ask Krawg to smash. Krawg like to smash things.
They find room with dirty old beds and stuff.
We find room with high spot. There hiding door we find but not go thru.
We find room with funny wearing stuff where we attacked by bad looking rats. Teala and Krawg get bite. Teala think we in some trouble cause bite. Teala smart, knowledge bout all kind of things, Krawg get little worried. Room have hiding door we do go thru, in that room someone there but left. Someone must be shy and not want to meet large group of new people like Krawg and friends. Saylas send puppy to find the one who left but puppy not able.
Leedander say he know were evil lurk. He take us to big theater room and we go on stage. Gnomes put on play for us. But they not right gnomes like pet Keygan. Verroud go looking for trouble again and jump into hole in stage floor. While he fight ugly long arm thing Leedander and Krawg smash floor so they fight too. Not take long to kill and we find stuff everyone get very happy. We find Cloak that has magic looking Verroud take and others tell him not to sell, book for Saylas, wand not sure who take, and key Verroud also take.
Lots more happen. We find room with pictures hiding. And we see room with big map. Verroud almost fall into hole in floor by map place.
Teala worried about rat bite and want to go to Cleric of St. Cuthbert. So all leave gnome city for little bit. Me not worried and after Jeena Cleric touch Krawg and Teala she say we all better. Now we can go back to gnome city.
We find room with Gnome King who takes our gold to see him. King turn out to be not right like acting gnomes. So when Zaylamar find hiding place we take gold back. Also more keys. Krawg little sad – he like smashing doors – feel not needed as much if friends have key.
"Betrayed we are by our own magic,
One by one, we fade away -
Jzadirune's lost! Oh, how tragic!
We curse the vanishing day."
Leaving King room Verroud does fall into pit. Others quick have plan to get him out and tell Krawg to hold rope. When Krawg pull up rope Leedander is one in pit not Verroud. Pit hurt Verroud but Saylas cast spell and Verroud and Leedander change places. All happen very fast. Krawg just hold rope and pull hard when told. Krawg good at doing what told. Krawg happy to help.
By trap, elf find hiding door to your room that have three chests. Magic is looked for and found. But found magic in empty fox looking chest. Everyone look to find where magic hiding but no one can. So decided we do to take whole chest. Saylas want to look at cloak party found and look at it at same time as chest. Saylas ask Verroud for cloak but Verroud act funny. Left the cloak someplace. Leedander think Verroud sell cloak even when told not to.
That is when Krawg start talking to you Mr. Fox. Krawg not like when friends seem mad at each other.
Saylas also interested in no magic bag we find in rabbit looking chest. He stick hand in and pull out fuzzy ball. Take time but Saylas throw ball away and ball turn into big bear. Saylas talk to bear for time then it go away. That all we do so far Mr. Fox. Looks like it is time to go.”
Sunday, October 28, 2007
Session 2
“I always knew that I have been living on borrowed time. Sooner or later someone was going to discover that my shop was being used by 'dark races' to enter the city of Cauldron. But what could I do as long as my beloved Starbrow was being held captive. A few days ago the party known as the 'Knowlern Troupe' discovered my shame and has been twisting it to their advantage ever since.
At first I was relieved to finally have my secret shame confessed. And even if this 'Troupe' was mostly a frightening collection of brutes, there are a couple of its members who did seem sincere that they would return Starbrow to me and end the nightmare I have been living for some time.
The first night they left a Half-Orc named Krawg to look after me. Despite his fearsome exterior, Krawg was very gentle and childlike. I think Krawg looked at me like I was some sort of pet.
But the next day I would discover my real nightmare had just started. The other members of the Troupe had returned to enter the city of Jzadirune through the secret door located under the stairs of my shop. This time they left the stoic, and mostly silent, Jarzen to guard me.
The others had only been in Jzadirune for a very short time when they return looking for a heavy object. Seems they had encountered a trap of some sort and wanted to trip the trap by throwing something onto it. They settled on an anvil I had in my workshop. Teela, a lovely human Bard, compensated me for the anvil as Krawg carried it away.
At the top of the stairs, by the secret door, I could hear them throw the anvil onto the trap. I heard someone proclaim 'acid is in the pit' followed quickly by 'screams of battle'. The Troupe was under attack. Verrad was the first to be wounded, and from the sound of it he was close to death. ‘That is a pity' I thought with a smile on my face. The Bard was singing as Krawg’s battle cry filled the air. I heard the death scream of some unknown creature, I assume killed by that great axe of Krawg’s.
But then Krawg’s voice went silent and I fear the gentle giant has fallen. After a short skirmish members of the Troupe came up to my shop looking for something to cover the trap. They settled on my store counter. They ripped it from the floor and carried it down the stairs. The Elf Wizard walked over to the front door of the shop and posted my 'Closed' sign. It seems I am out of business for the time being.
Soon Verrad would be back in my shop, his weapon dripping with blood, and 'suggesting' I go downstairs to identify a glyph they found on a door in Jzadirune. I guess Verrad was not as close to death as I hoped he would be. He took me down the stairs, through a door that must have been some kind of secret, over the pit on my counter and into a room with a wood floor. The strange glyph they needed my help with turned out only to be the gnome symbol for the letter 'D'. They tried to convince me to join them but I refused to spend another second in this cursed city. They could either kill me or let me return to my shop. For a second I was not sure what they would do but reluctantly I was allowed to return to the shop.
The Troupe also came up to my shop with me to recover from their battle. Verrad was so badly wounded he will require help from the Temple of St. Cuthbert to fully heal, pity. It seems my shop is now to be used for their sleeping quarters whenever they retreat from the dangers of Jzadirune. Will the penance for my shame ever end?
The Troupe returns to Jzadirune after a long rest period. Soon after they leave I can hear a greeting...
'Welcome to Jzadirune! Behold the wonder! But beware, ye who seek to plunder; traps abound and guardians peer beyond every portal, behind every gear.'
They clearly do not know what they have gotten themselves into.
This time they are gone a few hours before they flee the city again. Blood covering some of their clothing. I can hear them speak of their encounters in the Grand Hall of Dancing Lights. The Paladin and Bard almost met their death in the city below. So they join Verrad and Krawg as members of the Troupe who have already almost died facing the dangers of Jzadirune.
Verrad speaks of the 'Gear Doors' and seems to be determined to learn their secrets. Seems one of the doors gave him a very 'warm' welcome. The room they took me to is a lift of some sort and will lower them deeper, below the city of Jzadirune when they think the time is right. But it seems for a time they will continue to explore Jzadirune. I do not know what they will find there – I just hope they get Starbrow back to me before they reach their inevitable fate. If they can do that this nightmare will all be worth the pain.”